Baleoce Sack replied

740 weeks ago

Here I'll post any interesting news that arises from the FFXI twitter feed:

FFXI Twitter: http://twitter.com/FFXI_EN




It is a mystery…

Baleoce Sack replied

740 weeks ago

Translation: "Byakko's Haidate with augments: STR+6, Accuracy+1, MP+1, Damage Taken -2%. And augments can be overwritten this way!"


last edited 740 weeks ago by Baleoce

It is a mystery…

Baleoce Sack replied

740 weeks ago

"We’re looking at adjustments for Campaign in the next major version update. Planning lots of updates & hope to implement many of them."

It is a mystery…

Baleoce Sack replied

739 weeks ago

SOURCE: http://forum.square-enix.com/ffxi/forums/82-In-Development

"Dynamis Reborn!
Various aspects of Dynamis will be overhauled in the next major version update and beyond.

Applicable Areas:

Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

Adjustments:

Reservations will no longer be required to enter the above areas.
New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

The key items need only be obtained once.
It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

Time restriction for entry will be changed to once per Earth day.
Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
Monster distribution will receive drastic revisions.
Monsters will yield experience points (excluding certain NMs)."

============================================

"Stack Size Adjustments
The upcoming version update will see the stack size adjusted for certain items."

============================================

"Delivery System Adjustments
The upcoming version update will see the following changes made to the item delivery system:

Adjustments

It will be possible to send EX items to characters belonging to the same PlayOnline account.
The list of deliverable EX items will be expanded gradually in order to maintain game balance and ensure that proper testing is conducted."

============================================

"Abyssea Adjustments

[dev1003] Abyssea Adjustments
The upcoming version update will see the following additions made to Abyssea.

Adjustments

New ways to obtain Empyrean upgrade seals will be added.
New ways to obtain Empyrean upgrade cards will be added."

========================================

"More Items to Hold!

The upcoming version update will see adjustments made to the two areas below in order to alleviate adventurers’ storage woes.

Item stack size
Delivery system"

========================================

hi2u relics. sounds like abyssea was so popular, that they want to change dynamis into it lol.


last edited 739 weeks ago by Baleoce

It is a mystery…

Goshtin Admin replied

739 weeks ago

well wtf, I still have this timeless hourglass
and I need to sell this currency now!

Baleoce Sack replied

738 weeks ago

"We currently have no plans of easing the way Black Belt is obtained. Due to the increased level cap, we believe that the ease has already been affected.

We're actually looking into items that are more powerful than Black Belt for the future, and if they were to be introduced there may be a possibility that we re-visit adjustments for Black Belt acquisition."


=====___________________________________=====

It is a mystery…

Baleoce Sack replied

735 weeks ago

(From the Official Forums)

Dynamis Reborn!

Various aspects of Dynamis will be overhauled in the next major version update and beyond.

Applicable Areas:

Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

Adjustments:

Reservations will no longer be required to enter the above areas.
New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

The key items need only be obtained once.
It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

Time restriction for entry will be changed to once per Earth day.

Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
*Leaving the area will render you ineligible for reentry, regardless of time remaining.
Time extensions will be granted via key items obtainable by defeating certain monsters.
*Only one of each individual key item may be possessed at a given time.
*These key items will be lost upon leaving the area.

Monster distribution will receive drastic revisions.
Standard monsters will respawn at set time intervals after being defeated.
Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).

Battling attestation- and fragment-yielding NMs:

The format will change to standard battles in which a maximum of 18 players face a single foe.
These NMs will no longer use Warp.

Battling boss NMs:

Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
*Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
Key items obtained from boss monsters will be awarded to all alliance members.

Monster claim and item drops will work the same way as in regular fields and dungeons.
Monsters will yield experience points (excluding certain NMs).

Treasure:

There are no plans to change the drop rate of Relic equipment.
Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


last edited 735 weeks ago by Baleoce

It is a mystery…

Yannie replied

735 weeks ago

Still waiting for information on whether this is going to be a nyzul type zone, for only your party. Or an abyssea type zone where anyone can come in.
If it is an abyssea type zone, obviously they put in a lot of effort to make NMs impossible to steal, but why the fuck not make it like a nyzul.
Just seems stupid to sit there fighting DL, while people watch you who are unable to hurt or help in any way. Why not just have those people in a parallel zone so we dont even have to come across them. …Fuck you SE

Baleoce Sack replied

733 weeks ago

Abyssea Adjustments

Abyssea Adjustments

The upcoming major version update will see the following adjustments made to Abyssea:

New Ways to Obtain Empyrean Upgrade Items

Empyrean +1 seals will be made obtainable via new battlefields.
Empyrean +2 items will be made obtainable from notorious monsters in additional Abyssea areas as follows:

Heroes of Abyssea area items will also appear in Scars of Abyssea.
Scars of Abyssea area items will also appear in Vision of Abyssea.

Visitant Light Status

In addition to visitant duration remaining, players will be able to inspect their active lights when healing.
 
Notorious Monster Weaknesses

The following blue magic spells will no longer be effective against enemy weaknesses:
Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray

Weaponskill Adjustments

The following weapons will no longer work:
Masamune
Verethragna
Ukonvasara
Additionally those who have already obtained these weapons will have to undergo a series of trials and real life beatings in order to remove these items which are currently lodged within their collective anus.

Furthermore, Dark Knights that equip the relic scythe Apocalypse, will acquire over 9000 bitches and cream, as well as do unblockable damage of the same magnitude with a radius of approximately 12 trillion yalms


last edited 733 weeks ago by Goshtin

It is a mystery…

Yannie replied

733 weeks ago

XD I must admit… I leaned into the screen to read it better.
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